
ENT.Spawnable			= false
ENT.AdminSpawnable		= false

/*---------------------------------------------------------
   Name: Initialize
---------------------------------------------------------*/
function ENT:Initialize()
end

/*---------------------------------------------------------
   Name: Draw
---------------------------------------------------------*/
function ENT:Draw()	
end

/*---------------------------------------------------------
   Name: Think
   Desc: Client Think - called every frame
---------------------------------------------------------*/
function ENT:Think()

	self.TrackEnt = self.Entity:GetNetworkedEntity( "Player" )	
	self:TrackEntity( self.TrackEnt )

	self.Entity:NextThink( CurTime() )
	
end

include('shared.lua')